
Radosław: To be honest, right now, we are not announcing the next-gen version of Ghostrunner. Of course, it's not as good as true reflections from raytracing, which are looking really spectacular.Īs Ghostrunner is also coming out on consoles, are you planning to support the next-gen hardware as well with ray tracing since there is hardware support for that? Though the implementation of fake reflections in Unreal Engine 4 is pretty cool too. Radosław: Shadows, reflections, and ambient occlusion. What kind of raytracing effects are you specifically going to support in Ghostrunner? Reflections and shadows, perhaps? We have access to the latest exclusive versions for Unreal Engine 4 and it's a good thing for us because we can work on the latest stuff. The cooperation with Nvidia is pretty close. We are also working on DLSS technology, though it will be implemented for the release of the game. We have a strong cooperation with Nvidia and we are using ray tracing. I know that you're also supporting ray tracing on PC, right? It cost us time to get some knowledge for designers, programmers, but it wasn't such a big deal as we felt, maybe. But our artists were quite familiar and experienced in Unreal Engine, so the transition went smoothly, to be honest.

So we changed the engine, which was quite a big step for us. Our previous game God's trigger was made in Unity. You are working on Unreal Engine for Ghostrunner, right? We basically were first working on Ghostrunner somewhere at the beginning of 2019, so it will be less than two years of development to the release of the game. As I mentioned before, we released our previous title in April last year. How long have you been working on Ghostrunner? Is it a couple of years yet? It featured that one hit, one kill mechanic which was inspired by Hotline Miami, it was kind of similar to Miami. Last year, we released the game called God's Trigger, which is a top-down action game with cooperative mode. The studio was founded in 2014 and we published several titles, we released one platforming game, one visual novel game, and later we decided to move forward with something more hardcore. We are over 30 developers right now who are working only on Ghostrunner, basically, right now. Radosław: Sure, we are a studio based in Krakow in Poland.

#Ghostrunner levels full
While the download goes on, you can read our full chat with three key members of One More Level (Game Director Radosław Ratusznik, Narrative Designer Jan Gasior, and Gameplay Designer Marcin Kluzek) from a few days ago.Ĭan you tell me about your studio before talking about Ghostrunner?

Scheduled to launch on October 27th for PC, PlayStation 4, Xbox One and Nintendo Switch, the game just got an updated demo available through Steam, so you can grab it right now for free. Beyond Cyberpunk 2077, there's another first-person cyberpunk game coming soon from a Polish developer, and it's called Ghostrunner.
